See also: MAME 2003-Plus Reference Collection (2018-12). That game, including any ROMs from 'parent' ROM sets and BIOS sets. The emulator mame2003 since I don´t have it in my retropie system. MESS and MAME.
![]() Mess System Bios Roms Mame 2003
kolview.cba.pl› Mess System Bios Roms Mame 2003 ► ► ►
I'm not exactly sure when it happened, but I recently learned that MAME absorbed MESS. Tonight I wanted to sit down and get MAME 171 running, and maybe also the latest RA MAME core which I also hear will emulate MESS systems. The problem: I can't find any documentation on how to set this up. So my questions Does the new MAME require a set of MESS Bios? If so where to put them? (I tried putting them into the roms folder in the mame directory, doesn't see them there) Same question for the RA MAME core.
MAME Project History.and MESS. Files has also been extracted into our wiki in the Previous MAME Versions section. Supported ROMs. Changes in input system.
Any other tweaks needed to get these working? PS, my final question: What is the plural form of Bios? I had another go at this last night and it ended in me curling up in the fetal position rocking back and forth. Ok maybe not that bad but I had zero luck with it.
The documentation for it is bad at best and what does exist is beyond confusing so for now i'm just abandoning the whole idea. I simply don't care enough about emulating those older computer systems though it would be nice to have the X68000 working under Retroarch with it's simple controller setup and fancy shmancy shaders (yes, shmancy is a word). Mess is integrated into Mame since version 0.162. I'm a newcomer to Mess and just feeling my way about. I'm using Mame 0.171 and so far only added 2 Mess systems, because I couldn't find an emulator for one and the other didn't have game saving in it's emulator.
How you add your Mess stuff isn't too important as long as Mame is aware of where things are. The Mame Configuration Settings (ini) file, Core Search Path Options, rompath needs to be edited to know about any new paths. When I decided to add Mess stuff I made a new folder inside the Mame roms folder and called it mess as I wanted to keep Mame and Mess stuff separate. In this mess folder I made subfolders for each system I wanted to add. These subfolders match the system shortnames. For the Funtech Super A'Can system I made a subfolder called supracan. For my Epoch Super Cassette Vision games I added a folder named scv.
Most systems need a Mess bios file unique to each system, but not all systems need a bios file. Super Cassette Vision games need a bios file while Super A'Can games do not. The bios is named after the system's shortname. So the Super Cassette Vision bios is named scv.zip and it goes into the scv folder along with my SCV games. Once all done in Mame, setting things up in LaunchBox is straightforward. Say you decide to add a new LaunchBox Platform for say Super A'Can games to run with the Mess side of Mame.
Open your Mame Edit Emulator window and add the associated platform with it's own parameters. Usually you'll use 2 parameters, the system shortname followed by the media type. For the Super A'Can the parameters are supracan -cart And then add your games pointing LaunchBox to the game zips.
Mess doesn't seem to be too fussy and it will accept the game zip in the full or shortname (Mame style) version. It will also accept the unzipped game. I use the Mame style, renaming where I need to. I agree with Brad and Derek on Mess.
Most systems can be handled very well using either RetroArch or standalone emulators. If neither of these options can help you with a system, then by all means see if Mess will do it. Bear in mind that while the Mess systems list is large, not all work and some work without full support.
Fromlostdays said In this mess folder I made subfolders for each system I wanted to add. These subfolders match the system shortnames. Will MAME default to these locations? My problem was that inside the MAME 171 UI, there's an option to set Rompath, but not path to bios. So is folders named after the bios the default?
Or do you have to manually set the path in the ini under this: 'Core Search Path Options' I really appreciate the input. The BIOS would go in the Rompath just like in MAME, at least this is what I remember reading. I tried getting MESS set up previously too and it just didn't seem worth the hassle. Hi fromlostdays.
The Mame ini file does not have or need a setting specifically for Mess bios files. The rompath setting is used for all. So when I use a rompath setting of roms;roms mess scv;roms mess supracan Mame-Mess will pick up my scv.zip bios in roms mess scv This is just how I am doing it as I probably will never use more than a few Mess systems, and only then as a last resort. If you plan on using Mess in a big way and want all the systems, then using my approach would result in an unwieldy rompath and best avoided.
Instead if you need to have lots or all of the Mess bios files, you would be better off keeping them together in one location. By the way I think there are about 1800 of them. As far as I know to do it this way some conditions apply. The Mess bios files must all go in the Mame roms folder and nowhere else. Each bios must be zipped. They must be named the same as their system shortnames. As regards being zipped and correctly named, they should automatically come like that from whereever.
And then your games can go whereever you would like I believe. It's all down to what you need and prefer. Just an update on Mess bios files. With the integration of Mess into Mame, the Mess bios files are now included in the full Mame romset.
So if you have the latest full Mame romset, then you will also have all the latest Mess bios files. On the other hand, if you just have a collection of Mame games individually sourced, then you will need to manually source any Mess bios files you need. Mess bios packs exist, but they are usually for old Mess builds and will predate the Mess integration. Most of a pack's bios files may be still valid, but some may be outdated. Look for an up to date source of Mame individual romsets and browse for the Mess bios files you want. If you edit the RetroArch.ini file in RocketLauncher Modules RetroArch you can specify the location for the MAME BIOS files.
Add these two lines: [mame] BIOS_Roms_Folder=. Emulators RetroArch system mame roms (or the path to your MAME/MESS BIOS files) Use the mame core in RetroArch This way you can keep all of the BIOS files in one location. You should be able to use RetroArch and the MAME core for all of the old systems like Bally Astrocade, Arcadia 2001, Entex, Channel F etc. Edited April 22, 2017 by Paul Flint.
This is NES Classic modding community, with the basic rules set as: • Please follow. • Please follow the • Linking to copyrighted ROMs is not allowed. Links to custom software such as exploits, decryption tools, etc. • Posts here should generally focus on physical and software mods and related enhancements to the console and controller, as well as related emulation contributing to discussion. • General questions such as where to buy the NES classic should be posted in another relevant Nintendo sub. • Is ROM 'x' working questions need to be posted. • Support questions need to be posted thread or will be deleted.
• Please read the before posting. It answers common questions. Updates will now be at A majority of people have moved over to the SNESC. So, consolidating things into one place will make things easier. A tremendous thanks to GenuineSnakeOil for keeping this Thread Stickied, and making things more optimal and convenient for us all! This Topic is where I will consolidate any and all HMODS I play around with, get working, update, and so on! I will also answer any questions regarding said HMODS within this feed.
Said HMODS are posted below the Updates! -First & Foremost, if you do not know what Hakchi2 is, or exactly how to use or set it up.refer to this great topic! For v2.5 Updates, go here:) My YouTube Channel that displays many of these cores in action, as well as many other various tutorials, tips, tricks, etc, to make your overall MiniNES experience all that much more better. Be sure to check it out:) Enjoy my Daily Updates below the link!
And, be sure to scroll to the very bottom to see the latest changes in each Core Set! UPDATE 10-21-17 - V2 Added MAME 2014 Core! It also favorably handles 7zip Compression! It is also a little bit of a space drainer, and somewhat cpu intensive. But, it is a good option for certain games that cannot run on MAME 2002/2005/2010. Added NEC PC-98 Core (NP2kai), which is a nice computer with many great games! Updated Info Files.
And, lastly, did some refactoring of code. Enjoy today's second update! And, have fun with the MAME 2014 Core! UPDATE 10-21-17 - V1 Updated Cluster's Save State Fix into RetroArch. Saves are no longer 2 Mb! The snapshots are now compressed. Remember, if you do not see save states within Save State Manager, and do not mind ridding of them, you can use Factory Restore Settings from the actual Mini NES/SNES, itself!
It will do absolutely no harm to your folders/games. It only wipes out save states and sram saves! I also updated Stella (Atari 2600).
And, finally FCEUMM is updated, too! I can confirm SNES9x does, in fact, run BSX-Satellaview Games! But, some of them, such as F-Zero Grand Prix 1-4, require special patches to bypass the intro screens, unfortunately. Enjoy the Update!
UPDATE 10-20-17 Updated ProSystem, Fuse, Game & Watch, MGBA, RetroArch to 1.6.7 (Thanks PCM!). With Newer RetroArch, you may need to manually exit RetroArch if Home Button/Reset Shortcut does not function properly! I had to do it once, then was able to use home button after that:). I also added SNES9x, as well as Dual Core'd it in Dependencies & Extras Folder. UPDATE 10-17-17 Updated FMSX To Main Set, along with ReadMe, and Fceumm in RetroArch.
Note: With FMSX Save Core Override must be used to keep selected controller upon reboot Updated Genesis Plus GX, FBA 2012, Fceumm in RetroArch, Added FDS Bios Support, Added MAME 2003 Variant which can run KI/KI2 (albeit very slowly!). This Variant is located in the Dependencies & Extras Folder. Due to the MAME 2003 that is in main set, being able to run Sega System 32 Games, the KI/KI2 capable one will not be replacing it.
It is just there for testing purposes. UPDATE 10-15-17 Due to popular demand, I added Dual-Core SNES 9x 2002/2005/2010 Back into the set, as well as modified RetroArch Extreme Filters to work with both NESC/SNESC. Enjoy today's Update:) UPDATE 10-14-17 My Cores are basically Official now, and have MadMonkey's Seal of Approval:) Here ya go! KMFDManic Core/Bios/HMOD Update for 10-14-17 Updated a few Cores, and made a Dependencies Folder to help out with a few things. Again, set is fully merged to work with both NESC/SNESC, now:) UPDATE 10-13-17 (Extreme Core Update for NESC/SNESC, including RetroArch Fixes for SNESC (c7,c8).
Cores are Merged to work with both NESC/SNES now, as long as you are on hakchi 2.20 and up! CRT Filter Hack only works on NESC! KMFDManic NESC-SNESC Core/Bios/HMOD Update for 10-13-17 UPDATE 10-9-17 (First of All, No Asking for Roms/Isos.
This is a set, primarily for 'Testing' purposes, of Public Domain, and other such legal Roms/Isos:) You may know me as KMFDManic/MDFMKanic, within my 20+ years working with various outlets of Emulation.Updated Core Set for NES/SNESC to reflect changes within the two different environments. My Set of Cores is experimental.
I have set it up in a way that I believe most benefits users of both the NESC & SNESC. In this respect, I separated Coding of certain Cores, and designated them to be meant for just NESC or SNESC, as you will see:) I did it this way so that you can use 'Older' versions of hakchi2, still!
Some of the coding changes make it necessary to be on 2.20. I made it so you can opt for older Hakchis, just in case! Make sure to view the ReadMe! Once I fine-tune things throughout this week, I will make a Pull Request, so that Cluster can deem my set Official, per his request:) Thousands of people have been using my personally refined Core Set over the last year. And, I truly appreciate the support! There are some tremendous differences over the standard Cores, such as Turbografx-CD, Game & Watch, Doom, Quake, Commodore 64, Atari Jaguar, Pokemini, 3DO, 'Better' Sega CD implementation, ability to run System 32 Games via MAME 2003!, Dual-Link Ability for GB Games!, Multiple Bios Configurations (I set up Bios for each and every Core, all in their own respective HMODS), Save States working for Atari 2600, and Sram Saves for N64 (Not Manual, though!), Command line optimizations, Better RetroArch Integrations, and, of course, many bug fixes! So, it is definitely about time I let them become Official!
Thanks for the support Guys & Gals!!! And, also thanks to those who loved my v1! And, lastly, shout-outs to Cluster, MadMonkey, HoneyLab, soulctcher, eli, pcm720, rhester72, my fellow reddit, gbatemp, and YouTube Supporters! Here is to hoping we get a Mini N64 next year!!! Note: The SNES 9X Cores that aren't designated for either NESC/SNESC, work on both:) Core Set Update for 10-9-17 YouTube Video about this particular Set! UPDATE 10-8-17 (Cluster has asked me to do a pull request to merge all of my Cores with his Github.
I will do some refactoring and clean up and get things set over the weekend. This means I will be doing another update, too. Update 10-7-17 (To Coincide with the Official Release of Hakchi2 2.20, I have gone over and revised my Core/Bios/HMOD Set one more time.
This is NOT the same set I uploaded earlier! View the ReadMe:) Enjoy the Set! Have fun with Hakchi2! Massively Updated Core Set for NES/SNES Classic 10-7-17 V2 UPDATE 10-6-17: SNES Classic - RetroArch Test!!! Sorry for the slightly crooked screen:) From the moment I got my SNES Classic, I just had to work towards my Ultimate Goal of getting RetroArch to work, again:) I am glad to have pulled it off. Also, my entire Core Set works with the revised RetroArch!
(minus the CRT Filter Hack!) So, I have classified two distinctive installs for RetroArch, one of which is for NESC, the other SNESC! If you do not install the proper one, you will not get the experience you see showcased in this video:) Be sure to watch my other videos of NES Classic, to see what you can all now do on the SNES Classic! Do not use the CRT Filter Hack, as it is meant only to be used for the NES Classic!
Enjoy the video:) UPDATE 10-3-17 (Next on my agenda throughout this week will be to put together a video showcasing two specific things. One will be running 7zipped Arcade Games! The other will be how to add multiples of the same game! I am also overhauling the entire Sega-CD Set (for those of you aware of v2.5!). I am currently working on to have 2 versions of each respective game. One will be intact with full audio & video. The other will be ripped of unnecessary audio, where applicable.
Watch the Snatcher video, linked to in yesterday's update, to get a better feel for how things will be as an end result! And, be sure to try out the two Sega CD Demos also linked to! Currently, Digital Leisure does conversions for the great Dragon's Lair 1, 2, and Space Ace. I have legitimately purchased them on PS3, DVD, and wherever else I possibly could.
I have always loved these games! Anyways, thanks so much for the appreciation and tuning into my daily thread! Keep checking back daily for my Updates and other general thoughts! Great things will come!
I will make sure of it! When I am close to a revelation, modification wise, I push myself, even on little sleep.just so I can go to sleep knowing I achieved yet another cool as hell thing to share with you all! As always, feel free to ask anything and everything relative to NES Classic Modding via responses in this thread, or private message! I am here to help, UPDATE 10-2-17 (Enjoy this video of me getting the Full version of Snatcher for Sega CD, running on the NES Classic! (Info for the video) Videos and Music intact! I have done this to the entire set of Sega CD games for both PicoDrive & Genesis Plus GX.
Genesis Plus GX allows the better compression format. I am glad to be able to streamline things to have more Systems running via Genesis Plus GX. You will need Genesis Plus GX Core, latest one from my Core Set!
And, install that, along with RetroArch and the necessary Bios for Sega CD. Command line is /bin/segacd Here are 2 Sega CD Demos to try out, in the meantime:) UPDATE 9-28-17 (Part 3) GOOD LUCK to all of you trying to acquire an SNES Classic!!! I hope you ALL get one! I do not want to find out about any of you being disappointed, and being at a loss.as far as obtaining a system! UPDATE 9-28-17 (Part 2) has provided a great place for us all to congregate over the last year. I will not be abandoning ship. Expect me to still frequent this subreddit with any and all updates, related to my modifications.most specifically, in this stickied Topic!
It will now, of course, include SNES modding! Consider this a backwards compatible subreddit, to a degree:) After all, the NES has always been my personal favorite video game system of all time!
UPDATE 9-28-17 (Part 1) (Those of you who already have experience with modding on the NES Classic, will notice 2 special things about the photo. • I have several of the 'same' game added via hakchi2.
Normally, when adding the same game, it is overwritten by the same game! I never really cared about having the same game twice. But, now, there are reasons to, such as being able to run it on multiple cores without changing command line, hard coded game genie codes (in the case where you want to have children have an easier time at a game, since it may be like training wheels to them, emulation wise!), translations, hacks, and so on.
In this case, Double Dragon is one of the best examples of a rom set that very rarely changes! It works in MAME 2003, MAME 2010, FBA, and FBA 2012! One of my next videos will showcase this little trick on adding the same game as many times as one would like to!
• I am always trying to better compression techniques. You can see the varying degrees of compression with Metal Slug 4/5, and a test Sega CD game! I have been very partial to MAME 2003 as my primary core. But, enough people have branched out into FBA, to warrant me working more with additions of games for it. FBA has the nice little perk of handling 7zip compression.
As far as Sega CD, you can plainly see the nice incremental gains! Yes, we will be running Sega CD & Neo-Geo on the SNES Classic in no time! I have compiled the ability to run this better compression for Sega CD onto the NES Classic, for now:) Snatcher is one game that gets privileged to run in full, untouched, glorious form, on the NES Classic.with this Update! I will release the Core soon:) Additionally, another thing I have put together is the ability to use Cheats with Neo-Geo Games! That will be in a, soon to be released video, as well! I will impart my experience and wisdom to all of you and make the necessary files available to run the Games.
And, I will constantly update said files, to better the NES/SNES Classics, as much as possible. But, as far as 'getting' the games. That will be on you:) As of right now, I have compression working for every single system it can handle. Only 4 do not support compression, yet! Sega Saturn, 3DO, ImageViewer, and OST Player. I can potentially get compression going with Sega Saturn and 3DO.
But, they run slowwwww! Do not expect great things with either of those!
But, every other system, wonders can be done with, as you will see in the very near future! Feel free to check out some of my videos, to see some of the work I have done with the NES Classic. These will all apply to the SNES Classic, soon! I will also continue to backwards support the NES Classic, period! So, relax, as far as that is concerned:) I will be working with both systems! UPDATE 9-27-17 (I will be revising the NEO-GEO Bios Set-Ups, accordingly, to adapt to the ability to use Cheats, etc.
I am trying to make it so it is as easy as possible to swap over from MAME 2003 to FBA to FBA 2012/FBA 2012 NEO-GEO Variant! Of course, you can all expect a video once I am settled on the final framework:) And, of course, with the SNES Classic coming out in a day, expect me to jump right onto getting all of my HMODS/Cores/Bioses, etc, as intact as possible.to the SNES Classic! UPDATE 9-25-17 ('Abandon all hope ye' who enter here', Goonies!
Even with the SNES Classic coming out this week! I will not abandon my fellow enthusiasts with the NES Classic! Just like when I got a PS2, a PS3, and a PS4, I still give love to the previous systems in the chain! So, be rest assured, I will keep working on bettering our set-ups! Expect another HMOD Update this week, along with more videos, and v2.5 should be tentatively incoming! PIC of 5000 Game Build, where it currently stands!
This is to showcase what we will soon be capable of achieving! Error 1001 Unable To Get Installer Types Arcgis Help more. Clarification can always go a long way:) We will have this greatness on the SNES Classic, soon enough! I have taken 558 Mb Games and crushed them down to 2 Mb proportions, by gutting them of unnecessary music and videos, then stomping them flat to the ground like a goomba, while adding them to the Mini NES! Before I post a video of this 'Beast' of a set-up in action, sometime this week!
Here are a few Technical Specific Details to peruse! The normal 300 Mb recommended Hakchi2 limit of 300 Mb does not, in the least bit, apply in this case. I have thoroughly tested this! There is no possible way of getting 5000 Games without being 250 Mb or under!
The necessary HMODS to run the 5000 Games take up the 'rest' of the needed flash memory! You can still do save states!
But, you have to be very careful about going overboard with them! Or, you will land directly into a C8 Error! Of course, you can use Save State Manager to wipe these C8 caused Saves away:) Luckily, save states, for the most part.do not take up much space! Only in cases such as Nintendo 64, do they truly take up more space than one would like, when things become tight.memory wise! UPDATE 9-22-17 (Updated RetroArch so that one can easily command line compressed games to run with Nestopia.
Simply change command line (for any games you want to run with nestopia) from /bin/nes TO /bin/nestopia Here is the temporary link to the updated version, until I post it to my set. Video of this method in action. Otherwise, there will be another update, as usual.within next few days:) Enjoy the weekend! UPDATE 9-18-17 (Another Truly Massive Update:) over 30 Cores Updated!!!
You can now use Stella (Atari 2600) with Save States! FBA works much better and more reliably with Save States, as well! Even though I still love MAME 2003! If you want save states in a particular game, you can swap over to FBA, and have them! Keybinding is implemented into the Vice Core (Commodore 64!) You can use Genesis Lock-On Technology with the HMOD I put together for that within the Bios portion of the Standard HMODS. RetroArch Updated again (FCEUMM & Nestopia). Lots of Optimizations, Bug Fixes, and so on!
Being that I updated, revised & compiled over 30 Cores, this time around.As per usual, replace the entire set to make sure you are good to go on the most Optimal Set-Ups for any given situation on your Mini NES! Two videos posted, one for Commodore 64 Keybinding & one for Genesis Plus GX Lock-On Technology! UPDATE 9-15-17 (Really cleaned house on several things I wanted to get done in my v2.5 set, over the last couple days.
I will be updating the Core Set, yet again, within the next several days! Also, be sure to check back for videos I plan on posting soon! These will include '5000 Game Build', 'Is Contra really that hard!?' , and 'Genesis Lock-On Technology'.
I found a very funny glitch involving Rewind in a particular game, that will be in my 'Contra' video. I will also give a few tips on beating Tyson! I hope to have all 3 videos, and Cores Updated within the next few days! UPDATE 9-11-17 (Many changes to the HMOD Set, once again! Including, multiple Core Updates, as well as command line revisions, Bios adjustments.
And, I updated RetroArch again, particularly Nestopia & FCEUMM. I completely removed FBA standard CPS2 HMOD, as FBA 2012 CPS2 is technically the same thing!
So, stick to running CPS2 with MAME 2003, MAME 2010, or FBA old or FBA 2012/CPS2:) Just do not forget to install the Bios for it! Highlights of THIS Update, include Commodore 64 Update (Vice), that allows keybinding of ALL keyboard keys! It is completely awesome!
I will do a video on it! I also put together a (Bios) Genesis Plus GX Lock-On (You can do several really cool tricks with it!) HMOD, which I will do a video about, probably tomorrow, along with the Vice Video:) Expect some other interesting videos this week, as well! I am gonna do one about, 'Is Contra really that hard!?'
, then a 5000 Game Build Video!!! To get 5000 Games, requires very careful planning! Enjoy the Updates! As always, I would recommend deleting the old set and replacing with the New! If you have any questions about general set-up, I am always welcome to private messages! UPDATE 9-9-17 (Still working on finishing up the latest Core Updates. I also was in contact with the guys who work on the Commodore 64 Core, and talked to them about implementing Keybinding!
I am gonna test out the Code tomorrow, and hopefully be able to add it to my next Update. It may still need a few adjustments before it is completely viable as an option.
So, not sure if I will commit it to my set, just yet! I am hopeful, though! UPDATE 9-7-17 (Did many more Core Set Updates, and will post another revised set, likely Fri/Sat. I even put together an HMOD, so that you can use the Lock-On ability for Sonic the Hedgehog 1, 2, 3, Game Genie, and Action Replay:) So, with it disabled, the game loads normally. With it enabled, you get exactly what happens with the real cartridges, when you attach Sonic 1, 2, 3, Game Genie or Action Replay to Sonic & Knuckles. Yes, there are roms for Sonic & Knuckles combined with 1, 2, 3.
But, this is still pretty nifty:) UPDATE 9-5-17 (Risk, Othello, Stratego, Mini NES, all have one thing in common. They take a minute to learn, and a lifetime to master! I will be doing several changes throughout each week, to better the Core/HMOD/Bios Set-ups. And, I will post an updated Set to this thread, likely, once per week. I also achieved a 5000 Game Build, using my revised Cores/HMODS/Bios, and various compression techniques, along with the general strategy required in an RTS or Chess, to pull off a perfect combination of Games+HMODs, without having memory issues, as far as C2, C5, C7, C8! Expect a video by next week showcasing a 5000 Game Build with Multiple Systems!
UPDATE 9-2-17 (Tremendous Update to the Core Set, as well as Bios Set. There are now a multitude of configurations you can use! Some of the changes I made, are MGBA has 2 different versions (Command lined one to run GBA Games by default. The second one, can also handle Game Boy & Game Boy Color Games.
So, if you want MGBA ONLY for gba, then install the command line version that is specifically set-up to point only to GBA Games. This way, you have option to use TGB Dual or Gambatte, if you want, for GB/GBC! The Dual-Tri Wield SNES 2002/2005/2010 HMODS are updated into the set.
Bios now work like this.You have a Bios Master Module that contains ONLY Required Bios Files, and a Bios Master Module that contains Required & Optional Files. I did 3 subsets of the Master Bios Module.
One for NEO-GEO OLD (MAME2003/FBA), One for NEO-GEO NEW (MAME2010/FBA2012), One for NON NEO-GEO. I additionally did ALL bios separately, with Optional=opt or Required=req distinctions. This way, if you want to run a ridiculously huge game, like I did in THIS video linked to below!, you can do them on a case by case scenario! There are two versions of RetroArch. One is (standard), One (extreme) contains the 500+ Filters! Due to the nature of separating Bios, I renamed Master Bios Modules to Bios Master Modules, to do my best to keep them contained in the same proximity to the other Bios HMODS! So, in cases where you want to run a crapload of games and HMODS, you can use Bios Master Module (Required or Optional Version).
And, in cases where you want to run 1 or a few large games, you can install just the pertinent Bios you need, separately, if space becomes a pressing issue. You now have a ton of options Guys & Gals! Lastly, I updated multiple cores, (PCSX ReARMed, FBA, FBA 2012, and so on!, as well as updated FCEUMM & Nestopia, again, within both RetroArch versions. Due to the number of changes (well over 100), as per usual.I would recommend getting rid of the Old Cores you got from me, and replacing them with these ones! Despite some Cores or HMODS appearing to be the same, or identical date.
The reason I do not change the date on certain instances is due to me tracking the date of the Source Code I use for compiling purposes! So, still replace them all:) Anyways, here is the link to the Running a Ridiculously Huge Game Video, as well as the link to the Newly Revised Core Set for 9-2-17!!! NES Classic - Let's Run a Ridiculously Huge Game! UPDATE 9-1-17 (I am still revising the Core Set. I am going to put together more options for Bios Set-Ups. So, you can selectively choose exactly what you need, in the event you want to run an extremely large game. I will also do a video on this, showing how to get a game of approximation to 300+ Mb running, effectively, on the Mini NES.
I am also going to consolidate GB, GBC, GBA to run all within one Core. So, there will be 2 GBA Cores. One will be set, by default, to run just GBA Games, command line wise. This is so you can still use the 2 GB/GBC Cores (TGB Dual & Gambatte), if you decide to, and have no conflict.
And, the other, will allow you to run GB, GBC, & GBA, if not concerned with running alternative Cores for GB/GBC. I will still keep my Master Bios Modules for OLD & NEW, as well as NON-NEO. But, I will also do all Bios contained within these, separately, so you can effectively go bare minimum, if necessary! This will also apply to RetroArch. I will keep the Extreme Filter Version, as well as a Standard Version. You will see how this all adds up, when I post a video on how to run an extremely large game!
In any case, I will try to cover as many bases as I can, within my next Core Update! UPDATE 8-29-17 (Expect more Videos this week going more into detail about different bios configurations, set-ups, and whatnot.particularly concerning NEO-GEO and its intricacies. I will also do a few gaming videos with recommendations for games to try out! These are some rare ones that many of you may not even be aware of! I am still working on getting Sega CD to have better compression.
Hopefully, that pans out! Lastly, due to the nature of some games that are over 300 Mb and pretty much require being flashed almost solo, at times, I am going to further the Bios HMODS, so that you can have a bare minimum installed for cases like that.
If you are installing a game that is 337 Mb in size, you will want to be as 'light' on memory usage as possible! I will do a video about this! Every bit of memory counts, when trying to do such 'big' games! But, it is absolutely worth it, for the day or few that you can enjoy them.before moving onto something else to play! And, there are always Ripped versions, if you want more permanent mainstays! 328 Mb for Rondo of Blood Full, and 8 Mb for it Ripped!
I have many updates to my Core Set, and will likely do a complete Upload/Update by this Thurs/Fri! UPDATE 8-26-17 (Rewind Ability, like on SNES Classic Video Posted! And, SNES Cores Updated to allow Dual & Tri-Wielding. Video also posted for this! Links to Videos for Rewind Ability and Dual-Tri Wielding SNES 9X 2002/2005/2010 Cores! UPDATE 8-24-17 (Part 2) (First we had the CRT Filter Hack!
Now, we have the ability to play games with a variety of filters, around 500, in fact! You can do such nifty things as slow motion, pseudo 3d, 2xsal, and many many more! Video and post follow the link. NES Classic - CRT Filter Hack Update (Slow Motion, and Support for 500 additional Filters! UPDATE 8-24-17 (Part 1) (I tested out getting other 'Filters' working with the Mini NES, and have been successful.
But, much like codec packs, where there is a Light, Regular, and Ultimate Version.I may do 3 RetroArch versions to compensate for this. A Standard, an Extreme, with a @#$load of Filters to tinker with, and a Median version, right smack dab in the middle! I got 2xsai (screen smoothing) working, and it looks nice! But, expect a variety of graphical options (over 500!) to tinker with, next time I update my Core Set, probably by tomorrow:) I got it to work with practically every Core I tested it with, after the right initial set-up! This is fantastic for Cores that do not function well with CRT Filter Hack.
I will release this Updated Retro-Arch, as well as a video! I also got Slow-Motion working, which will help out on games like Gradius, particularly during some trickier sections, such as boss battles! This will also be a video:) UPDATE 8-14-17 (I have really gone to town on Revising the Core Set/Bios Module/s. I would recommend uninstalling and deleting old set/s I posted, completely. I updated EVERY Core in some way, shape, or form.
To avoid confusion, just eradicate the old set (From User Mods Folder:) The Revised Set has many different additions, changes, etc! A few examples are, increased compatibility for Turbografx-CD (Watch the posted video, for info on this, in particular! GBA Games Sound Fix (Also in the video!), Cave Story In Game Save State Fix Rollback, FBA Sound & Bug Fixes, SNES 2005 Update, Sega Saturn Yabause Update, Complete Overhaul to Master Bios Modules! Not only did I shrink them down to a much smaller size. But, I md5 Hash-Checked all pertinent files to make sure they were kosher:) These are also gone into detail about in the video! You will get an idea of what is necessary and what is optional! And, cases where optional Bios can come in handy (Of course, shown in the video, too!) Links to both the video, as well as the Updated Core Set below this post!!!
As an additional bonus, you get to sit in with me as I rip a Turbografx-CD Game, down to two different, working sizes for the Mini NES, Ripped & Compressed without music, as well as Full & Compressed with music! Link to that video, as well! Next up, will be tentatively testing out Minecraft Clone to run on the Mini NES! Not entirely sure this will be feasible!
But, it is worth a shot! I got a few other Cores going. But, as of right now, they have no apparent Controller Support, so they are omitted from this set. More Updates within next few days! Enjoy the videos and this Revised Set for now!
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Video Links: NES Classic - Bios Overview/Audit & GBA Sound Fix:) I do a Bios Audit/Overview of my personally put together Bios Module! You also get to see a nifty little trick to fix the sound in some problematic GBA Games! You also get a little peek at an obscure Turbografx-CD Game, that is the red-headed step-child to Final Fantasy V, in sadomasochist form!!
Unlike Sega CD, PCE-CD Games were generally not censored outside the USA! Link to the Updated Core/HMOD/Bios Module Set that I compiled below! Enjoy the video!
NES Classic - Let's Rip a Turbografx-CD Game! Sit with me as I go through the process of ripping a Turbografx-CD Game down to two sizes that work on the Mini NES.
One, Ripped and Converted & Compressed, with unnecessary audio removed. The other, Full & Converted & Compressed, with the audio untouched! UPDATE 8-12-17 (Part 2) (I revised my Bios Module Set (New-Neo, Non-Neo, Old-Neo). I was able to cut it down to about half the size of the previous ones. I also updated and replaced several files in the set. One nice bonus to this.Some of you may have noticed that sound was not too good in GBA games. By injecting the true GBA Bios into my Bios Module, and allowing MGBA, VBA Next, etc, to use it.Sound is 'much better'.
I also updated Bios for Turbografx-CD, so that there is support for even more games:) You can read on the status of my Turbografx-CD Project, within the v2.5 Update:) Finally, I also made sure all pertinent Bios Files md5 hashchecked as they were expected to. Some Bios are 'optional'.
But, there are times when these are necessary to use. I plan on doing a video doing a Bios Overview within the next few days, to better clarify things on this front! As far as Bios Module and Core Updates.I will post the Newly Updated & Revised Set, within next couple days!
I may include yet another core that hasn't been done on the Mini before, if I have time to test it a little more! UPDATE 8-12-17 (Part 1) (Nxengine, the Cave Story Core, I rolled back to 8-5-17 version.due to a 'in game save bug'.
Updated in Main Set! UPDATE 8-10-17 (Part 3) (I succeeded in ripping audio from some games (Turbografx-CD), and compressing the end results:) So, we will have a choice of Full (Audio Intact) & Ripped (Audio Extracted:) Example: Dracula X: Rondo of Blood (Ripped & Compressed= 8.6 Mb) & (Full & Compressed= 282 Mb). This pretty much means, it is reasonably possible to add close to the 'FULL' (Minus a few Games that are too large) Turbografx-CD Set.
But, it will take a little work and time:) UPDATE 8-10-17 (Part 2) (Updated Entire Core Set, yet again. There are several changes. Best to rid of old Core sets, and replace with these.
Anyways, you can now run Turbografx-CD. Master Bios Module, as well as Mednafen PCE Fast are both configured and updated to run them. ISO, Bin+CUE will not function, however. I can send a 'test' game, via Private Message only. I updated Odyssey 2 Core, as well. But, with this, I also had to update the bios that runs the core.
So, Master Bios Module is covered, on that front. I rolled back MAME 2003 to get back System 32 Support. I will Update MAME 2003 again, to a newer version.only if System 32 gets fixed. For now, we will stay at the one I am posting in the set! I also got Dinothawr, standalone game core running. A video will be posted for it:) It is a fun game to try out.
The dependencies to run Prboom & Dinothawr are in Dependencies Folder. You can see how to install Dinothawr in the video I am posting shortly. I will adjust this post to link to it.
UPDATE 8-10-17 (Part 1) (Turbografx-CD Test Successful!!! We now have ability to play Turbo-CD Games on the Mini NES!
I will update the core to my set, today:) I will also post a video. There are several changes to cores, which I will also give info on. UPDATE 8-9-17 (Part 2) (Unfortunately, sometimes when changes are made for the better, other things get broken.or lost in translation. In this case, MAME 2003 has had several changes over the last 2 weeks.
But, sadly, System 32 Support (Jurassic Park, Spider-Man, Golden Axe: The Revenge of Death Adder) got screwed up with an Update. So, I am 'Rolling Back' the MAME Core. N64 Save States & Micro-Management, Plus FTP Overview! UPDATE 8-3-17 (Part 2) (Successfully overhauled Core Set. It's general set-up is now as follows: UPDATE 8-2-17 (As of right now, I am adding MAME 2010 Set, which.as mentioned, will be the 'in between' from 2003 Set and 2010 Set. This causes a minor conflict, that I will address in my Set. NEO-GEO 2003 and NEO-GEO 2010 run off of different sets of Bios.
This means, you only have some specific options. UPDATE 8-1-17 (Part 2) (I got N64 Saves working quite reliably, as far as my 'earliest' tests are concerned. Once I am satisfied with my test perimeters, and things pan out well.I will post the updated cores, that will help you guys do manual, as well as sram saves:) Thus far, I tested a dozen games, with little to no problems, whatsoever:) I will make a video to explain the process, once this is all said and done.
It is yet one other thing I have noted people have complained about. I finally got around to playing around with it. So far, so good:) UPDATE 7-24-17 (By request, I did TGB Dual, which is a Game Boy/Game Boy Color Core, that allows for 'Dual Link' 2 Player with Games like Tetris. It is a suitable replacement for Gambatte, if Dual Link is your thing:) If there are any other Cores you want me to attempt, feel free to let me know.
I will integrate this into my full set, once I am done with a few other Core changes I am making. UPDATE 7-21-17 (Part 2) (I got Commodore 64 working on the Mini NES:) Expect the update, along with working Commodore 64 Core, Sun/Mon:) I am hoping to get Amiga running, too!
But, Commodore 64 is one people have struggled getting to run for quite some time now. So, I am glad the hurdle has been successfully jumped! I will post a video, with it in action.along with the updated Core set! Note, Commodore 64 is a little tricky to set up! But, I will do my best to help you guys out in my Video! UPDATE 7-10-17 (Got REAL Doom & REAL Quake running! Both Cores (PRBOOM & TYRQUAKE are in my latest Upate Pack.
Also included, is prboom.wad, which is required to run Doom Games. This file needs to be copied into any directory you install a Doom.Wad file into. I also updated SNES 2005, MGBA, VECX, and MAME 2010. And, I included all the original Cores I use for ease of convenience, as well as the whole slew of Cheat Engine HMODS that help one do cheats on the fly. Video will be posted shortly, with that in action. Notable Changes in the latest Core Set include: --ability to run Sega CD games within Genesis Plus GX with fantastic compression.
I ripped the entire set, minus the few that were larger than 337 Mb, give or take, into my v2.5 set! Many games are full, with untouched audio and videos, as well as compressed for the most optimal use of them on the NES Classic! I will do a video about this, to help you guys and gals along! --New variants for NEO-GEO Bios. I merged the unibios into both the old and new sets. I will do a video on how to properly use these cool set-ups, tomorrow!
You will be able to use Cheats in NEO-GEO Games! --I configured RetroArch to handle Nestopia Compression, via command line. If wanting to run a compressed game, via Nestopia.you do not need to use --retroarch --core nestopia Instead, alter the beginning of the command line only, to /bin/nestopia INSTEAD of /bin/nes I did this for FCEUMM, as well. So, to reiterate.if non-compressed, you can stick to --retroarch --fceumm OR --retroarch --core nestopia at the end of the arguments. If compressed, only --retroarch --fceumm works. But, you can change /bin/nes to /bin/nestopia to work compressed, nestopia wise! All in the read-me, of course:) I update all read-me files to reflect the command line changes I have made.
--I did some command line clean-up, to avoid issues when running both FBA & FBA 2012 simultaneously. Using /bin/fba for both, just causes a conflict. You can see in the readme info, within hakchi2, the new command line changes I added. I did this for many systems, not just FBA & FBA 2012. I will continue to do such changes to make it possible to avoid any and all conflicts.
Example: You can run FBA with command line /bin/fbaold OR FBA 2012 with command line /bin/fbanew Obviously, this will point out the old & new rom sets! I will be doing a video, as well, related to having the same rom added more than once, within hakchi2! Normally, they get overwritten when adding the same files. I will show you all a little trick to bypass that!
ORIGINAL HMODS: (Use for any I do not include in my set) • • • • •. Only 3 things that can potentially run Atari 5200 are MESS 2014, MAME 2014, and ATARI 800. MESS is a MESS, literally. MAME 2014 still does not function properly. Atari 800 is compiled for a completely different architecture.
And, it is deemed a WIP, at best. I know, it would seem a system with such a short lifespan would have better emulation opportunities! I have had my share of it on PC Emulators, time and time again. But, yes, it would be very nice to be able to run the whole gamut on the Mini. For the moment, it is still just a pipe dream.
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